SOLVED How to create 'fadeaway text' , with updated text

Sorry, I had asking a super general question.
Is there a way to just create text to float outside of an object? The tutorials I'm following havent answered that question for me.

The best I've done so far was create a specific text object, and call a script from the object I want to display text. I'm wondering if theres just a way to do it DIRECTLY from the object.

For example. Circle B collides with square. Circle b then outputs -11 hp directly above it, and it fades away.
Can anyone help, or point me to a tutorial that does this?

Alexx

The Most Talkative Champion
GMC Elder

Create a specific object is the way to go - as you are doing now but with a subtle change.
If you use something like the following:

inst=instance_create_layer(x,y,"hud",obj_message); inst.message="Not all zombies\nkilled\ntry again";

You can create a new object and assign a message to it.

For fading I do something like:
Create Event:

fade=1;